Welcome to BWorld the game
Using .net in Torque: practical sample (connection to postgresql)
Last Updated (Tuesday, 20 May 2008 18:28) Written by Antonio Serrano Friday, 25 April 2008 17:01
Read more: Using .net in Torque: practical sample (connection to postgresql)
Terrains in Torque using L3DT
Last Updated (Tuesday, 29 April 2008 07:09) Written by Antonio Serrano Friday, 18 April 2008 13:07
We're going to talk about how to generate a terrain quickly for Torque Game Engine Advanced 1.7.0
TGEA 1.7.0 includes now a new system of big terrains called it "MegaTerrain". MegaTerrain allows us to include several individual terrains inside the torque missions.
But we're going to see how to export a terrain for Atlas 2 using Large 3D Terrain of bundysoft. This tool has two releases and the one we're using It can be buyed in GarageGames and costs about 35$ including the Atlas plugin exporter.
This tools provides a very interesting wizard that allows us to generate a terrain in a few minutes. Follow this tutorial and create a 1024x1024 pixels terrain as you can see in the images.


Once you have finished the terrain save the proyect and use File-->Export-->to torque Atlas(garagegames plugin). This plugin has some bugs generating big terrains.
Now It's time to put it in Torque in our mission file with this source code:
new AtlasInstance(NewTerrain) {
canSaveDynamicFields = "1";
Enabled = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
atlasFile = "scriptsAndAssets/data/export/myterrain.atlas";
lightmapDimension = "256";
};
Trip: If you're not able to see the terrain, select it in "World Editor Inspector" and do a "drop selection".

Welcome to BWorld
Last Updated (Tuesday, 29 April 2008 07:09) Written by Antonio Serrano Tuesday, 15 April 2008 01:00
On 15th April 2008 we began to develop the game.
We're developing this game using Torque TGEA 1.7 from GarageGames.
As terrain editor we're using L3DT and Grome.
Please help us to support this project and if you find something interesting in advertising click on it :)
Kind regards.


